Research Studentship – Popular music and radio in the digital age

We’ve just announced a Research Studentship worth £16,680 per year. Working closely with Prof. Tim Wall & Andrew Dubber (newly conferred as a Reader), the research student will be part of the Interactive Cultures team and work on projects that continue our work in popular music, radio and how they are changing in a digital age.

Here’s the ad:

The Birmingham Centre for Media & Cultural Research is a rapidly developing centre of research excellence based at Birmingham City University with a community of over thirty academics and research degree students. Centre staff conduct research into all aspects of the media and popular culture, but have a particularly strong reputation in work about the changing form of popular music and radio media.

The research would form part of the work of the Interactive Cultures group, and you would be supervised by Prof Tim Wall Dr Paul Long and Andrew Dubber. Their work in popular music, radio and cultural politics is internationally recognised with both academic and media communities, and you would have the opportunity to be involved in a number of major research and knowledge transfer initiatives including the Music and Radio Innovation and the Music Consumption in the Digital Age projects.

We are offering a three-year, full-time research studentship, linked to our doctoral programme.

The studentship is open to both home and overseas students, although you would be responsible for any fee or living expenses beyond the value of the studentship.

Applications can be made to undertake research degree work in a study relevant to one of the following themes:

  • The music industry in the digital age
  • Music culture in the digital age
  • Radio in the digital age

Applications from any academic background are welcome, but the successful candidate must be able to demonstrate familiarity with the music or radio industries, and the implications of new technologies. We will select the successful candidate primarily upon the quality of their research proposal.

Normally we would look for applicants with a masters degree which included research training, but we welcome non-traditional applications from those with strong industrial backgrounds and experience in research and written communication.

A willingness and ability to contribute to our research community is particularly desirable.

The studentship period will start in March 2010 or as soon as possible thereafter. The studentships will attract a bursary of £13,290 per annum in addition to a waiver of the tuition fees up to the home student rate of £3,390. Successful candidates will usually be expected to participate in the wider activities of the research centre, and there may be opportunities for an additional paid research assistant or teaching role for up to 180 hours per year.

How to apply

Complete and submit the ‘Application for Research Degree Course’ form which should include a research degree proposal of no more than 600 words. We may ask you to supply more information if you are selected for interview. Please indicate that you are applying for the research studentship in popular music and radio in the digital age, or we may inadvertently treat your application as one simply for our research degree programme.

The final closing date is Monday 1st March 2010 but we will select appropriate candidates for interview as applications arrive.

You should return the completed application form to:

Dr John Mercer
Research Degree Coordinator, Birmingham Centre for Media and Cultural Research, Birmingham City University, Perry Barr, Birmingham B42 2SU

Or via email to:

Please do forward this link on.

Digital Champions for a Digital Birmingham

I will be spending much of the coming year or so working with companies across Birmingham on social media and web-based projects. The project, which I am delivering on behalf of Digital Birmingham, is a small part of a much larger programme utilising Working Neighbourhood funds managed by Birmingham City Council. The project will work with sixteen organisations between now and March 2011, and will also lead to a number of events; I will of course also be looking for opportunities to develop some academic outputs from the project.

What I will be doing

The project builds on our experiences in our recent project, the AHRC Knowledge Transfer Fellowship in New Strategies for Radio and Music Organisations. I will be demonstrating simple uses of technologies that could make a difference to companies. We will prototype new ideas for our partners, using simple and accessible technologies that could help to make life easier, open up new opportunities, or speak to different audiences. The prototypes will be informed by our research and teaching activities within Birmingham School of Media.

Why I’m doing it

My project’s aims are to demonstrate the usefulness of Internet technologies, especially social media technologies, to a wide range of business sectors; the wider project aims include innovation and business growth. My job-title, and the name used at Digital Birmingham, for this project is “Digital Champion”. I won’t be using that title an awful lot, firstly because modesty won’t allow and secondly because the real champions will be the companies I partner with. My project aims to stimulate and create something new in a wide cross-section of companies, and then to communicate this process to a wider business community; my partners in the project will be the true Digital Champions, inspiring their friends, their staff, and their business rivals to try something new.

Creating Demand

When I worked in industry, people would often come to me with a good idea that was a little vague and needed to be shaped. I had no way of helping them to form that idea without charging for my time, and their budget would mean that they only had one chance to get it right. Often good ideas would never get started because I couldn’t afford to invest time and companies couldn’t afford to risk money. I hope that the time I spend with my partners will provide a space for some innovation or change to happen that would not otherwise occur. My project will take the early risk, and leave the partner with something more formed and considered which they can then use as the basis of a new, commercial, partnership with a local firm. Successful projects will stimulate demand whether that be finding an agency to write code that’s above and beyond my skills and remit; hiring a social media consultant to take a role in developing more content; or working with audio and video producers on podcast content.

What I’m looking for

I’m looking for partnerships across the city, in all sectors of our business community, who might benefit from this project. They might wish to be a prototype partner, or might just wish to attend one of our forthcoming events for some inspiration. Do please leave a comment below, or email me (jon.hickman [at] bcu.ac.uk).

I have a number of companies I am specifically looking for, these include:

  • a T-shirt screen printing company
  • a professional services company with a well developed CSR programme
  • a company with a branch office overseas

This project was part of the “Working Neighbourhood Fund – Stimulating Demand Programme 2009/11 – Web 2.0 Presence” package of support being delivered on behalf of Digital Birmingham and Birmingham City Council.

The Digest for February 2nd

Our digest of links for February 2nd:

  • British politicians engage in modern warfare – Interesting artcile re the old media effects debates as it relates to computer game violence. Tom Watson's position as presented here is an increasingly common one. I've heard a number of commentators come up with the same points in news articles (though I have never heard an MP come out against the moral backlash before). What is particularly interesting is that it is now possible to take a moral position that supports the development of any computer game, including violent ones, but which is always located with in a discussion about the creative industries and the value of the computer games market: the text itself is seen as subordinate to the industry.
  • Hashtags and the desire to own and organise – jon bounds – When two tribes (both self professed "social media experts") went to war over a hashtag, we saw a breakdown in folksonomy, a drive to own in the intangible, and a final denouement of ridicule heaped on all parties.
Posted in The Digest | Tagged computer, folksonomy, games, hashtags, moral, ownership, panic, twitter | Leave a reply